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Showing posts from January, 2018

Response to "How to Ruin a Great Design" Article

Personally, I wasn't fond of the article; although, I do respect Ms.Rawsthorn's opinion. First, I completely agree with the idea of a more simplistic design for a road sign. A sign should also have even sized lettering as to not have a driver's attention completely focused on one a single detail. In the case of traffic signs, design is everything, and it's one of those things that can be easily ruined. However, when I read on about the change in UPS's logo, I immediately felt disconnected with Ms.Rawsthorn. I searched an image of the old and current UPS logos so I can better understand her position. The current one, while I agree could've been better and less generic (this is the same response I have for Citroën's logo), seemed to fit with today's market. The article that was linked to the image I found lists the reasons for a company changing it's logo, which one reason was the old logo feels out of touch with the era. Another reason I wasn't fo

Photoshop Texture Project

Probably the trippest thing I'll ever make.

First Day Responses

 I'm normally playing any games I hear of through Steam or searching up information as needed. Currently, I'm attempting to find game design software. Unity is the starting point, but I plan on using GameMaker Studio in the future. Although this is required for my Game Design degree, I'm also hoping to become knowledgeable about how to use computer-based art software for when use stuff like Photoshop personally (mainly for digital art). The use of technology for visual design studies is to understand how technology is used to improve how to convey visual messages through different mediums. I've only used it during my time in Y.A.L.E. School. Two laptops, but none have Photoshop or Illustrator. PC. Game Design major. Become a freelance game designer and make Indie games on the side. I do not have a favorite artist. I do not have a favorite musician. I'm the biggest enigma among my friends. My Story (because I cant figure out how to do separate lines with