I had to think about this article for a while. Mr.Hoke serves as an example of what I should've done years ago and what I should be doing now. He not only sketched, but actively deconstructed sneakers in his spare time as a youth. Mr.Hoke states that none of his ideas are final and is never concerned with the details of his drawing. He also doesn't limit himself to just sneakers, preferring to draw human anatomy and architecture. Along with his own ideas, he also encourages his team to exercise their creativity by experimenting with different shoe designs. The drive to improve and the need to constantly draw are things a designer should hone.
I'm normally playing any games I hear of through Steam or searching up information as needed. Currently, I'm attempting to find game design software. Unity is the starting point, but I plan on using GameMaker Studio in the future. Although this is required for my Game Design degree, I'm also hoping to become knowledgeable about how to use computer-based art software for when use stuff like Photoshop personally (mainly for digital art). The use of technology for visual design studies is to understand how technology is used to improve how to convey visual messages through different mediums. I've only used it during my time in Y.A.L.E. School. Two laptops, but none have Photoshop or Illustrator. PC. Game Design major. Become a freelance game designer and make Indie games on the side. I do not have a favorite artist. I do not have a favorite musician. I'm the biggest enigma among my friends. My Story (because I cant figure out how to do separate lines with...
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